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Map Hash Dota 6.68b - Ghost One

viernes, 30 de julio de 2010
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Map Hash Dota 6.68b - Ghost One

Map Hash dota 6.68

Hash Basico:


map_path = maps\download\DotA v6.68b.w3x
map_localpath = DotA v6.68b.w3x
map_type = dota
map_matchmakingcategory = dota_elo
map_defaultplayerscore =

# map defaulthcl
# automatically sets the mode
# requires one player for 2 tokens
# can also be done in lobby with !hcl mode
# e.g.: map_defaulthcl = apemso
map_defaulthcl =

# map loadingame
# set to 1 if you want to start the game immediately after loading the map
# there will appear a lag screen until all players have finished loading
# this allowes e.g. chat while other players are still loading
map_loadingame = 0

# map observers
# 1 = none
# 3 = allowed (ghost will automatically add 2 observer slots)
map_observers = 1

Hash Avanzando:

map_path = maps\download\DotA v6.68b.w3x
map_localpath = DotA v6.68b.w3x
map_type = dota

map_matchmakingcategory = dota_elo
map_defaulthcl =
map_defaultplayerscore =
map_loadingame =

map_size = 122 32 115 0
map_info = 212 21 202 49
map_crc = 80 250 227 224
map_sha1 = 153 100 18 106 195 182 145 115 26 115 201 13 106 237 141 201 93 195 239 54

map_width = 118 0
map_height = 120 0

map_numplayers = 10
map_numteams = 2

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100

map_observers = 1

map_speed = 3
map_visibility = 4
map_flags = 3
map_gametype = 1

Hash Avanzando con Observadores:

map_path = maps\download\DotA v6.68b.w3x
map_localpath = DotA v6.68b.w3x
map_type = dota

map_matchmakingcategory = dota_elo
map_defaulthcl =
map_defaultplayerscore =
map_loadingame =

map_size = 122 32 115 0
map_info = 212 21 202 49
map_crc = 80 250 227 224
map_sha1 = 153 100 18 106 195 182 145 115 26 115 201 13 106 237 141 201 93 195 239 54

map_width = 118 0
map_height = 120 0

map_numplayers = 10
map_numteams = 2

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100
map_slot11 = 0 255 1 0 12 12 96 1 100
map_slot12 = 0 255 1 0 12 12 96 1 100
# ^
# slot 11 and 12 are closed by default
# change the first 1 to 0 (marked) if you want to open them
# e.g.: map_slot11 = 0 255 0 0 12 12 96 1 100
#
# (can allways be done ingame with !open 11 12)

map_observers = 3

map_speed = 3
map_visibility = 4
map_flags = 3
map_gametype = 1

1 comentarios:

Unknown dijo...

################################
# map file for DotA v6.69c.w3x #
################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\DotA v6.69c.w3x
map_size = 152 158 118 0
map_info = 22 43 26 51
map_crc = 254 107 113 153
map_sha1 = 60 40 148 157 218 72 12 226 79 43 222 203 147 87 83 114 67 239 113 253

# map speed
# 1 = slow
# 2 = normal
# 3 = fast

map_speed = 3

# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default

map_visibility = 4

# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees

map_observers = 3

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races

map_flags = 3

# map game type
# 1 = custom

map_gametype = 1

# map dimensions

map_width = 118 0
map_height = 120 0

# map players and teams

map_numplayers = 10
map_numteams = 2

#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100
map_slot11 = 0 255 1 0 12 12 96 1 100
map_slot12 = 0 255 1 0 12 12 96 1 100

# map type (for map specific stats)

map_type =
map_matchmakingcategory =
map_statsw3mmdcategory =

# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = DotA v6.69c.w3x

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